NIKLAS ALMQVIST GAME DEVELOPER - WEB DESIGNER - APP DEVELOPER - FUNNY GUY

3D Character – Man

The 3D man was created as a project during the course "3D modeling" at my university. We did a highpoly version in Autodesk Maya, sculpted it in Autodesk Mudbox, quad drew a lowpoly version in Maya and then textured/baked it in Substance Painter. Then we also animated characters in Maya.

Highpoly

Highpoly sculpt

Highpoly sculpt

Highpoly sculpt

Highpoly sculpt

Highpoly sculpt

Highpoly sculpt

Highpoly sculpt

Highpoly sculpt

Highpoly sculpt

Highpoly sculpt

 

Lowpoly

Lowpoly wireframe

Lowpoly wireframe

Lowpoly wireframe

Lowpoly wireframe

Lowpoly wireframe

Lowpoly wireframe

 

Finished product

3D Man

3D Man

3D Man

3D Man

3D Man

3D Man

3D Man

3D Man

3D Man

3D Man

 

Animation

Jump animation

Jump animation

Push animation

Push animation

Run animation

Run animation

Strafe animation

Strafe animation

Facts

Team size: 1 person
Duration: 2 months
Roles: Modeler • Sculpter • Animator • Texture artist
Year: 2018-2019
Modeling: Autodesk Maya
Sculpting: Autodesk Mudbox
Texturing and baking: Substance Painter
Animation: Autodesk Maya